
Predictably, this ends up being 3D Dot Game Heroes' problem in microcosm: it looks very pretty, and some of the chiptune music is pleasant (I've got the desert overworld music stuck in my head at the moment), but otherwise it's a poor imitation. Oh, and every discovery is celebrated with a little musical jingle, which is familiar in composition and tone, yet somehow nowhere near as catchy as the one it's ripping off from Legend of Zelda. Then there are bombs, for breaking through obvious cracks in walls.

Then there's a grapple hook for pulling yourself across chasms toward particular wooden posts. Then you find a boomerang, which you use to hit switches or stun enemies. Your first discovery, for example, is a pair of dash boots. When you're at full health your sword swing is comically gigantic, and by whipping the analogue stick as you strike you can tackle a circle of enemies.īut these distinctions, along with the graphics, are like doodles in the margins on a test paper where all the actual answers have been copied off the likes of Shigeru Miyamoto and Eiji Aonuma.


There are gameplay variations too - tablets that allow you to view hidden writing or reflect offensive magic, and the ability to upgrade your swords at blacksmiths, increasing blade width, length, strength and other attributes.
